A thorough knowledge of established game engine technologies.Self-motivated, and a great team-player.Extensive knowledge of procedural runtime animation solutions such as IK / Ragdoll / Retargeting.In-depth understanding of game engines and state machines.Excellent and detail-oriented problem solving ability.A thorough knowledge with body and face rigs and tools creation.Experience in game development, and on projects with character animation.Shipped AAA console/PC title(s) as a Technical Animator.Create and maintain clear documentation on tools, methods, training, processes, and engine constraints for future reference and consultation.Participate in R&D into current and emerging animation technologies.Create and maintain tools to improve and support the animation pipeline.Work with animators, engineers and artists to define, create, maintain, and streamline the animation/asset pipeline.XDefiant is likely to make an appearance at Ubisoft’s summer Forward event, to take place next week. It was a huge opportunity for us to branch out.” “Removing the Tom Clancy name opens up a whole swathe of opportunities for us to hit up other IPs like Watch Dogs. She also said that the game is a love letter to Ubisoft’s biggest franchises, especially since it has doffed the Tom Clancy branding. Smith couldn’t confirm any future factions, but she did add that the company is also adding other things from Ubisoft’s franchises via in-game maps. “It’s about being open and looking at it from a full picture… We’ve already made really big changes to the game based on player feedback, and hopefully we continue to.” She said that, at the moment, the developer is planning to fix the game’s basics based on player feedback. Naturally, we asked Smith about XDefiant’s future plans. “The reception has inspired our team to continue improving the game, which will be our focus from now to launch and beyond.” And for a lot of players, XDefiant brought a lot of nostalgia, which is something you don’t typically say about a new IP,” said Price. “We wanted to create a game that had that old-school arcade-style feeling. Patrick “Aches” Price said in a post mortem post that the community was finding new and interesting ways to play, and that the popularity of certain factions was greater than what the company had expected. Smith said, “Looking at all the different IPs that Ubisoft has, I think it made sense to us: ‘What if we took the Cleaners from The Division and gave them a flamethrower ultra?’ Once we looked at it in that holistic way, that’s how it came together.” XDefiant’s futureĭuring the closed beta, Ubisoft iterated on the game in response to player feedback, with new fixes rolling out for the issues constantly. Splinter Cell, Far Cry and The Division are some of franchises represented. XDefiant’s primary conceit is that it’s a crossover between some of Ubisoft’s biggest franchises. Now, especially with us being a free-to-play, more in that games-as-a-service environment, we have the opportunity to do that now.” That’s something that games we’ve worked on in the past haven’t really gotten to take advantage of - because in the past it’s been that yearly iteration timeline. “We knew we wanted to make a 6v6 arena shooter that depended on and evolved on player feedback. Smith told GamesBeat that Ubisoft intended to make a shooter that could take advantage of player feedback more directly. GamesBeat got a chance to speak with CeeCee Smith, XDefiant’s director of live operations, on how the game took shape during its development cycle. The company recently added the title to its 2023-24 fiscal year release schedule, meaning it is likely to release in the next few months. Īfter flying low on the radar for some time, Ubisoft’s XDefiant has emerged as one of its promising new games. We're thrilled to announce the return of GamesBeat Summit Next, hosted in San Francisco this October, where we will explore the theme of "Playing the Edge." Apply to speak here and learn more about sponsorship opportunities here.
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